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Hello, I've been involved for a long time in an open source remake of a great puzzle classic called "Fish fillets". The game has been completely rewritten from scratch and features the following new content:
- Upscaled original graphics (up to 4 times more resolution)
- Brand new set of assets
- Touch controls for mobile devices
- New translations and dubs in several languages.
- A lot of new options, graphics, effects and much more.
The game has been written in lua with love2d as framework, I started a port to godot (only the game logic is being ported to godot script), you can find the progress here: Godot game logic
You can find videos and pictures about the project here: git static main site
I'm posting it here at this early stage just in case someone is interested to contribute or take over and port it to godot, I don't really have the time and skills (I'm still learning godot) to do all the work, but if anyone is interested I would be happy to assist.
The core part of the game is the game logic, everything else can be considered modules that enhance the experience, but it does not need to be ported 1 to 1, you can use the mini release as source which contains only the minimal needed content for the game to work: Mini (release))
I'll be happy if someone is interested to take over this project so feel free to contact me if you need help or assistance.