- Edited
Good evening.
I was trying to make a Pause Button with a UI Button which has a _pressed func that is extended from Button, which would I thought would also unpause the game.
But instead it wouldn't even unpause the game as its shown in this recording from my Android device.
I even checked about the Process Mode of Nodes and I made sure that its set to Always, as it's depicted in Godot 4.1
I was wondering if there was another means to unpause the game through the same button, or even any other alternative for mobile devices will be appreciated as well.
Thank you so much for reading all the way to the end!