AI_Messiah It seems to be that somehow the project does not recieve any kind of input. I have tried everything. Is there some kind of setting or something that I can set?
AI_Messiah Here is some code to prove that I am right: public override void _Input(InputEvent @event) { GD.Print("Handled"); } I am also using if (Input.IsKeyPressed(Key.Left)) { GD.Print("Left pressed"); }
xyz AI_Messiah Both of those should work. Are you sure that the script is attached to a node that's present in the scene tree at runtime?