xyz I need the "head" to colide and prevent the body to trespass area from other bodys, like any head would. That means, I need to have a head rigidbody and a sphere rigidbody, the sphere will move and rotate, and the head, would be attached to the sphere, but would not rotate arround the sphere, still it needs to colide to the environment. I dont think area3d would do in this case.
You said that I should not use a rigid body, but I dont see a way to do this without it.