I tried building a sort of active ragdoll, but realized there is no way in the engine to apply torque off objects origin, at a pin joint for example.
If I only needed one point of rotation I could place origin at the pin, but for a ragdoll a body may be connected with two (or more) joints. If I want those joints to be powered and act correctly I need a way to apply torque at their position. Is there any recipes|examples on how to apply torque to a rigid body at arbitrary point?