Hello everybody.
I ran into a problem when using Godot Engine 4. I noticed that the launch of the project (RUN F5) causes a very long load (17.8 seconds).
Empirically, I noticed that such a long download occurs when USB devices are connected (Headphones and speakers).
This problem occurs in absolutely any project, and brings great inconvenience. Because it makes you wait 18-20 seconds to debug the project after any minimal change.
If they are disabled, the project launch takes 7 seconds.
Do you have any idea what might be causing this and how to solve it?