LoipesMas That's cool! I'm sure it's going to go fine, just need some patience and practice.
The pipeline/workflow I described was not optimized for games though. That was more done for rendering (vfx, animated film, high res still image etc) and not realtime. So I'm redoing some of the stuff to be optimized for realtime rendering this time around.
Looking forward to seeing your projects when you are readyπ.