DJM Thanks man! About the textures. It's only the base colors right now. I lost the old textures. I'm afraid, so I have to repaint it. But the quality will come closer to what I showed in the first image. So yes... Lots of wear and tear. Same for the face. It just has some basic coloring, doesn't even have a roughness map yet, and is missing a big scar, stubby beard, etc. Normally I would also include subdermal, epidermal, primary, and secondary specular maps for the skin, but I don't think Godot's SSS shading supports that (If I don't create my own, it might also be overkill and bad for performance).