Is there a setting to make it so when you select a node in debugger it selects the node in the remote debug tab?
Remote debugging Godot 4
This is important problem. Why does nobody reply? Is my question confusing, does nobody know the answer or was this something only possible in Godot 3?
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I didn't reply because I didn't understand the question. Either I've never used Godot remote debugging, or I know it by another name.
Expanding on that, I don't know what these mean:
"select a node in debugger"
"selects the node in the remote debug tab"
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DaveTheCoder I meant when you select a variable in inspector while the game is running and it selects the node so you can see were it is in the node tree?
By selecting node in debugger I mean when you select a variable in debug inspector and it selects a node in the scene tree in the 'Remote' tab.
If you have remote debug enabled and run your game, there is a remote tab that lets you view the nodes as the game is running.
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Thanks for the explanation. My answer to your original question is:
I don't know if there's a setting that does that. I haven't seen one.
Ask you asking because it would be convenient (e.g. saves time), or because it would provide information that you need, and don't know how to obtain?
DaveTheCoder I'm asking because I remember the feature from Godot 3.5. It was useful. I do not see it in Godot 4.
I don't think it was a feature you turned on. It's definatly a time saving feature.
No, I don't see that feature. If you click the object id, the properties show on the inspector on the right, but it doesn't tell you which node in the tree.