Is there a setting to make it so when you select a node in debugger it selects the node in the remote debug tab?

9 days later

This is important problem. Why does nobody reply? Is my question confusing, does nobody know the answer or was this something only possible in Godot 3?

I didn't reply because I didn't understand the question. Either I've never used Godot remote debugging, or I know it by another name.

Expanding on that, I don't know what these mean:
"select a node in debugger"
"selects the node in the remote debug tab"

    6 days later

    DaveTheCoder I meant when you select a variable in inspector while the game is running and it selects the node so you can see were it is in the node tree?

    By selecting node in debugger I mean when you select a variable in debug inspector and it selects a node in the scene tree in the 'Remote' tab.

    If you have remote debug enabled and run your game, there is a remote tab that lets you view the nodes as the game is running.

    Thanks for the explanation. My answer to your original question is:

    I don't know if there's a setting that does that. I haven't seen one.

    Ask you asking because it would be convenient (e.g. saves time), or because it would provide information that you need, and don't know how to obtain?

      a month later

      DaveTheCoder I'm asking because I remember the feature from Godot 3.5. It was useful. I do not see it in Godot 4.

      I don't think it was a feature you turned on. It's definatly a time saving feature.

      No, I don't see that feature. If you click the object id, the properties show on the inspector on the right, but it doesn't tell you which node in the tree.