Not long a go I test godot 4.0.alpha9 using as a base this video :
It works fine, same as in the video. Bu now, I tried to test the same code on godot 4.02.stable ( last version ), and for some reason its not working anymore, it behave like there is no force in the weels at all, if I increase the force, first it goes to the ground than flys away glitching it all :
I tried to download and use the same source from the video, same behavior...
Is this maybe some function that change the name ? Or maybe some bug ? Do anyone use raycast suspension with the last version of godot ?