I know Cassette Beasts itself was done in Godot, I've played the demo extensively and the full game's out on Steam on Wednesday, would there be any tutes to make something similar but different enough to not get in bother for copyright infringement?
Tutorial for making a turn based Cassette Beasts/Pokemon type RPG?
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Believe it or not I feel like programmers often over complicate turn based hugely, all you need for basic turn based combat is a boolean or a number of them to keep track of who's turn it is and then learn about random number generation. I've done some simple turn based movement just with using a boolean and using standard real time pathtfinding with agents. You've just got to set the speed to 0 when they run out of movement and things like that.
If you look on youtube and type in godot turn based tutorials you can find some but many are for version 3. Once you get used to it, you can convert, but it takes some time and it's probably not a good place to start. You may find one for version 4, however.
fire7side Thanks, I'll have a look.
In actual fact I did find something yesterday.
GodotBeginnerRich Hi
Could you tell me what you found to help you in designing a turn based please ? ;-)