Hey everyone. I recently joined the Godot Wild Jam on Itch and thought it would be a good way to start praticing more Godot in my free time. Turns out that I only really had about 12 hours of free time to develop something. That 12 hours didn't result in much. I'm not upset or anything like that, slightly embrassed but not mad, but I'm just curious if anyone else has been in my clown shoes?
I wanted to make a retro RPG monster battler system where you play the monsters fighting the heroes but turns out that was just far beyond my abilities currently. I did get a basic start menu and class selector going but other than that I don't have much of a game. I do plan on joining the next one but going to try and narrow my focus and scope to a super teeny-tiny project I think I can realistically achieve with my current skill level and amount of time on the weekends.
I'm just curious if anyone else has experienced that over confidence that comes with being excited by joining a jam. I think it's a good feeling to be excited by ideas of course, just a bit deflatting when you realize you can't quite hack together your idea in a weekend.