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As we have announced earlier this week Godot development is ramping up and you can expect Godot Engine 4.1 to be stable before mid-Summer this year. Right now we are in the middle of the feature merging phase, with the main focus being on improving usability, performance, and the feature set of the engine based on your feedback and our prioritized plans.
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Unlike our previous release cycles, 4.1-dev builds are an official part of the process, and you will receive new versions regularly leading up to the beginning of the testing phase and the first beta. Beware that these builds are not guaranteed to be stable or bug-free and may contain features that have only been lightly tested. Make sure to back up your work or, better yet, to use a version control system.