I just downloaded and installed Godot for the first time on my ARM64 mac.
I initially tried the latest 4.0.2 build - but the conversion tool failed - so I switched to 3.5.2 mono.
On opening the following project:
https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps
I got the following compiler errors:
godot-demo-projects/mono/dodge_the_creeps/Mob.cs(3,28): The type or namespace name 'RigidDynamicBody2D' could not be found (are you missing a using directive or an assembly reference?)
godot-demo-projects/mono/dodge_the_creeps/Mob.cs(5,26): 'Mob._Ready()': no suitable method found to override
I also tried opening the visual studio solution in visual studio preview and noticed the following:
Error MSB3644: The reference assemblies for .NETFramework,Version=v4.7.2 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks (MSB3644) (Dodge the Creeps with C#)
When I run the following from the terminal:
dotnet --list-sdks
I get:
6.0.100 [/usr/local/share/dotnet/sdk]
6.0.406 [/usr/local/share/dotnet/sdk]
6.0.407 [/usr/local/share/dotnet/sdk]
7.0.200 [/usr/local/share/dotnet/sdk]
7.0.202 [/usr/local/share/dotnet/sdk]
Any suggestions?
Thanks!