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I want to get more traffic to my youtube channel.
I figured I could achieve this by making tutorial video's.
However I need to make sure the video's are good.
So what do you think?

In this first tutorial I talked about the invisible shader, since it seemed easy enough to do.
Any tutorials you would like to see?

Looks interesting, but I don't need one in my project yet. I subscribed.

I think it's a solid tutorial video. 1 thought tho, using a noise filter of some kind to get rid of the fan noise might make it easier to hear what you say. I don't think it's that bad in this case anyways really, but different people have different quality (audio) monitors and some viewers might have hearing issues so maybe worth considering. Whether it's actually worth the time/processing cost tho is for you to decide.

    Nice. I was hoping you'd also cover the visually most interesting part from the intro - how to make those hexagonal tiles scale-in gradually. I guess that's left for the sequel 🙂

      Megalomaniak
      Yeah, I think moving forward I will record me talking separate from the in godot stuff.
      So I can put my pc far away to minimize the noise.

      xyz
      I guess I could. For this you have to convert the alpha to a hexagonal shape radius.
      I will have to look into how to best draw hexagons in shaders first.

      xyz

      Well, I did find a way, but I need to do some modifications before it's useable.

      I'm watching the tutorial right now. I think you provide good information but present it in a unrefined manner. I would suggest you tune up your presentation skill and audio quality and I'm sure your viewer traffic will increase.

      There are lots of ways you can improve you videos, I mean to say this in a constructive and positive manner.

      1. You present the information correctly and well, but I would suggest as a viewer you simply copy and paste your code from a notepad rather than taking all that time to typing it out for your viewer. After you copy it from your notepad you can explain why you did what you did with the code on screen rather than slowly typing it out. That way you won't have to think, type, and speak at the same time which seems to slow down your presentation.

      2. Clean-up your audio, there is an distracting humming noise in the background and there a lot clicks and keyboard sounds that don't really add to the video. Some people may even find it too distracting

      3. You video seems a bit unrehearsed. You have a lots of awkward pauses in your speech (again I don't mean to sound rude or mean at all, that is not my goal), I would suggest you have a script or an outline that you can more concise.

      4. Rather than streaming your screen, I would suggest you only stream your Godot editor for privacy/safety reasons. I also think it would look better for your viewer.

      5. Finally I'd suggest you maintain the straightforward presentation, but I would recommend you have bit more focused approach. There a lots of trimming you could do to the video to make the information be more a bit "tighter". There lots of moments in the video that just seem like you are loading a thought or an idea in your mind and I would suggest you trim that out of the video, unless your intentionally trying to present a more steam on consciousness video. I think some simple editing will help improve the video.

      2D Platformer would be nice, and slightly more "fancy", a 3D one.

      Also, would you be able to do a Karting game tutorial? I recently did one in Unity and actually completed and uploaded it on the website.

        GodotBeginnerRich
        I am planning to add some mechanics from my kart game to my current 3d platformer project. However I have loads of more important stuff to take care of first, so unlikely I would any time soon. Right now I don't want to do tutorials that would take too much time away from working on the 3d platformer. Sorry, I have to make priorities. I may be willing to do a few video's on 2d and 3d platformers.
        Also what do you mean by slightly more "fancy"?

          The shader tutorial is only out for like 4 days and it is already my third most viewed video and received quite positively. Well I guess that means doing some more tutorials is the way forward after all.

          I want to talk about how to fix common Blender to Godot exporting issues. I have seen a lot of videos telling you how to export models, but not that many telling you how to fix common problems you may run into.

          Mainly talking about:

          • Missing animations
          • Back face culling
          • Locking meshes to certain bones
            • Including object that aren't part of the model, like weapons
          • N-gons and triangulation

          Is this something you would like to see me explain?

          Yes, I think filling caps like this is really helpful and worthwhile.

          a month later