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It's low poly but you have pretty much just rekt every major game studio out there. I mean, all you need are some artists maybe to go to town and create some assets for you and that's going to be one hell of a car generator.
It's low poly but you have pretty much just rekt every major game studio out there. I mean, all you need are some artists maybe to go to town and create some assets for you and that's going to be one hell of a car generator.
Thanks for the comments guys!
cybereality It's finished!!!
Yep! I hereby officially declare this mini project finished. Initially I meant it to be a weekend project but it stretched over the whole week. Which is still not that bad compared to how dev deadlines normally behave.
Erich_L So cool and so fun to watch from step 1.
Thanks. Sometimes I get inspired to document the progress in this way. Glad you found it interesting.
Lethn It's low poly but you have pretty much just rekt every major game studio out there
Major studios here I come! Brace for impact!
JusTiCe8 You just need to work on trailers (fuel/milk/chemical, goods, short and long) now add some truck and also caravan and other camping-car, many more parameters to play with
Yeah different trailers should definitely go in. The system allows for easy addition of new parameters or parts. Also the details can be added on top of this basic mesh, with position/scale driven by the mesh faces. Technically it wouldn't even be a problem to smooth the mesh. However I'm not crazy enough to implement subdiv surfaces in GDScript