cloudofoz unfortunately it dont work on my end 🙁... thorws me errors
Meshes must contain a vertex array, an index array, or both
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:567 - Index (uint32_t)p_surface = 0 is out of bounds (mesh->surface_count = 0).
res://addons/deformablemesh/dm_surface_data.gd:73 - Out of bounds get index '0' (on base: 'PackedVector2Array')
servers/rendering_server.cpp:1262 - Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.
Meshes must contain a vertex array, an index array, or both
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:567 - Index (uint32_t)p_surface = 0 is out of bounds (mesh->surface_count = 0).
Translate
res://addons/deformablemesh/dm_surface_data.gd:73 - Out of bounds get index '0' (on base: 'PackedVector2Array')
servers/rendering_server.cpp:1262 - Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.
Meshes must contain a vertex array, an index array, or both
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:567 - Index (uint32_t)p_surface = 0 is out of bounds (mesh->surface_count = 0).