Physics in Godot 4 is very bad at the moment. I'm working on a first person shooter. I can't use anything other than simple shapes, as concave bodies kill performance (I've written about this before), and convex bodies cause the character to get stuck in them. As a result, only simple forms can be used. RigidBody3d (continuous_cd) exact counting physics also don't work, because of this, grenades and similar things have the ability to fly through the wall.
I have a huge request to bring back Bullet's physics temporarily, if possible, while Godot's internal physics are still in such a raw state.