I'm tired of flat theme trend. I think they are great for website, but very boring for an app. And overtime, app started to adopt it, and godot is one of them.
Luckily, godot allow us to make custom theme as easy as making the theme for our game!!
And that's why I'm making godot theme using vertex gtk theme!!
![](https://godotforums.org/assets/files/2023-03-22/1679521976-332557-screenshot-from-2023-03-23-04-48-59.png)
My conversion might not be that great but finally, non flat theme for godot 4.
This is only for Godot 4 stable. It won't work for Godot 4 betas.
Download vertex_4.0-r2.res
Download vertex_4.1-dev3-r0.res
To use this theme, download the .res
file.
Inside godot, open any project. Then on menubar, go to Editor > Editor Settings, General > Interface/Theme. In the Custom Theme entry, select the .res
file you extracted earlier.
Optionally you may change these values below.
Recommended value in Interface/Theme:
Base color: 3a3e40
Accent color: 4089ff
Contrast: 0.15
Recommended value in Text Editor/Theme:
Highlighting/Background Color: 202021
Please report issue with the theme!!
Changelog:
- Add theme for Godot 4.1 (tested on Godot 4.1-dev3)
- Toolbox on the top of workspace now correctly highlighted.
- Selected margin is fixed. (remove the silly margin)
By the way, I like the old godot 3 in-game theme (not the editor one). They are not flat, I wonder if we can use it as an editor theme. That would be amazing.