- Edited
Hello
I found a strange shadows behaviour and looks like a bug where shadows doesn't touch objects.
Simple test scene, one MeshInstance3D as a flat box ground, the second one just a regular MeshInstance3D box.
Add a DirectonalLight as a Sun on some f.e. 45-degree angle to make shadows. Move slowly up and down the box and watch the shadow.
You will notice that the shadow is misplaced. Even if the box is partially under the ground the shadow doesn't touch the corner. This is strange.
Now make this box small like 0.1, 1, 0.1 and the problem will be even more noticeable. On this image this box is partially under the ground but looks like hanging because of this bug.
Different camera angle
With using environment there is no difference, you can see these gaps and additionally you can see how strange shape this shadow also has.
This box is also half way in the ground but doesn't look this way because of this stragne shadow.
And the highest Godot possible visual settings with everything maxed out...