I made a tutorial and I liked it, but it was a joke. I want to make more, but I have a smol brain and everything I find is done better by someone else. Is there something obscure that someone wants a tutorial on?

A tutorial on how to search for info(docs/tutorials) and how to effectively read them. If no tutorial or clear doc found, how to ask questions well.

How to get the position of Multi-Touch inputs. I know how to detect Multi-Touch but when I get the event.position it always returns the position of the first touch. I have found no tutorial showing this.

Something I've requested several times, without success, is how to design a bicycle that a fish can use. That's a normal fish with fins and a tail but no legs.
Could you base the tutorial on that?

    DaveTheCoder That's a normal fish with fins and a tail but no legs.
    Could you base the tutorial on that?

    Make the tail fin really wide and act as feet.

    That's silly. This needs to be a workable solution. 🙄

    Basically look at what devs are scared of doing the most and you have your answer, shooter tutorials as well as third person games are a dime a dozen as an example so you should explore other niches

    . RTS games
    . CRPG party based games
    . AI/Navmesh behaviour
    . Driving games
    . Space Sims
    . Fighting games
    . Simulation games
    . Building games
    . Shaders ( Especially fancy effects )
    . Flight simulators/Flying mechanics
    . Turn based strategy

    This list is a hint for other would be tutorial makers by the way 😛 I'm going to be doing what I can to try and help out with AI I think and strategy games though I just post my stuff up and do a write up as video tutorials aren't really my style.

    There's tons of Godot 4 stuff that need tutorials

    Tweens, for example

      There is no good tutorial on shaders. Especially for Godot. The wonderful The Book of Shaders is not finished and the work on it is not moving.

      DaveTheCoder Something I've requested several times, without success, is how to design a bicycle that a fish can use.

      It's easy to do — you take the fish, then threats, blackmail, psychological pressure. And if all this is on the level — she leaves on any bicycle to get rid of it all. Not to design a bicycle for the fish, but to force the fish to use the bicycle. Yes, that's how things are solved in Russia.

      I know bicycles were mentioned as a joke but it's surprising there are more tutorials out there on how to do basic cars etc. than weirder stuff maybe like motorcycles.

        Lethn I know bicycles were mentioned as a joke but it's surprising there are more tutorials out there on how to do basic cars etc. than weirder stuff maybe like motorcycles.

        Motorcycles (two-wheeled vehicles) are much harder to create. More parameters have to be considered. It's not really for beginners, unlike a car.

        Regarding shaders, there is these great tutorials (as well as various game related tutorials) from RB Whitaker.

        These are for XNA/MonoGame mostly but general concepts still applied and I guess shaders in Godot also use HLSL (I didn't tried myself yet).
        It it is the case, these shaders are very step by step and help doing our own quite "quickly".

          JusTiCe8 Regarding shaders, there is these great tutorials (as well as various game related tutorials) from RB Whitaker.

          Wikidot is not available in Russia and Belarus any more

          The site opens via Tor, but that network doesn't work very well here.

          Thanks for the link! Of course I will study it, but transferring it to Godot, I suspect, will be a pain.

          JusTiCe8 These are for XNA/MonoGame mostly but general concepts still applied and I guess shaders in Godot also use HLSL (I didn't tried myself yet).

          Godot has it's own shader language loosely based on OpenGL's GLSL. It's a bit simpler for the sake of ease of use.

          Thanks for all the suggestions, guys!

          I'm not sure if that is even possible lol