I'm not sure I fully understand what you're talking about, but it seems to me that you're looking for a way to give the @export variables in editor descriptions.
If I understand correctly the solution is simple, just use the ## comment above the variables you want to document. It also works for node description.
## Node Description
extends Node2D
## This is my property!
@export var myProperty : bool
Note that the ## method works on all types of script not just in @tool one, so you don't need the
_get_property_list(), this of course only applies to descriptions. In addition Godot 4 sometimes does not take the description immediately, if you have any problems I suggest restarting the engine.
If you for some reason instead really want to use _get_property_list()
to add descriptions then I can't help.

