The game is a Roguelite type game, with reference to Slay the Spire and lucky landlords

Players can attack, defend, heal, and meditate during the battle.
The operation of meditation is to update the content of the meditation disk from existing meditation runes like a slot machine.After each meditation, you can choose a new meditation rune to add.

The main core experience is that the player selects the meditated runes to build a suitable build to fight, and there will be linkage effects between different runes.

Of course, there are also some events, artifacts, and regular rogulike elements with special abilities for different characters.

this is game video

If you have any suggestions, help, or want to participate in the production of the game, we are very welcome

    vmjcv this is game video

    Sounds interesting, but for some reason there is no video. Only a screenshot. 🙁

    Up. Oh, there's a video 😃

    The video is in Chinese, and the content is introduced in the article. This is just a demonstration.

    The concept is interesting, but the idea of meditating during combat is, well… somewhat unexpected.

    6 days later

    Update the progress of the game: this week, the map function, random function, archive function, fix bugs, replace resources, and fill in the text of the worldview have been redeveloped.

    (The video is in Chinese)
    Introduction video bilibili:https://www.bilibili.com/video/BV1kG4y127YB/

    Introduction video Alibaba Cloud disk sharing (spare):https://www.aliyundrive.com/s/vkbJukGZ2y9

    ps: The subtitles are a bit messy, I don't want to adjust them anymore, it's just a staged introduction video

    Follow-up planning: (Plan to complete the entire game within one month)

    • Style: The materials should be unified in style. The styles that are not unified now are: the characters are thick-painted style, the ui is modern minimalist style, and the scene is Ghibli forest style. The entire style of painting is not unified, and it needs to be unified into Ghibli forest style, because it is related to the overall worldview (the worldview is temporarily confidential)

    • Gameplay aspects:

      • The content of runes is still too single, and there are not many runes that players can choose from.

      • Boss skills should be specially made, and certain skill effects need to be increased

      • In terms of numerical balance, the balance of the current monster and character skills needs to be adjusted

      • Meta element: Add a special locker, players can fill a certain amount of runes in the middle of the cross-time locker for next use

      • Super boss: Multiple file readings when the player hits the last boss will trigger the final bosspk, which has many abilities beyond ordinary bosses.

    • Expressiveness:

      • The character needs to attack, the hit animation

      • The animation when the meditation circle rotates needs to be optimized, and the animation when the meditation rune activates the effect needs to be made

      • A unified part of the operation ui should appear at the top level from time to time, and comes with a certain background

    • Music:

      • The sound effect should be played when the button is clicked

      • Battle music and other music

    Sincerely recruit interested art friends and music friends, if you have suggestions from other friends, you are also welcome to provide

    Art buddies: Review the overall aesthetic, and modify the ones that should be changed.

    Music buddy: Make a certain soundtrack for battles and other content

    10 days later

    Update game production progress

    Introduce video station b: https://www.bilibili.com/video/BV1kP411F7Lp/


    Update this week

    • Add music manager (full music)

    • Add 15 different monsters and monster skills (the animation effects of monster skills have not been made)

    • Change the picture of the character

    • Some adjustments have been made in terms of numerical balance

    • Add meta element: special lockers

    Update next week

    • Increase the skill and effect of special big boss

    • Increase available runes for players

    • Character animation and monster animation optimization

    • Fill in available music

    • Add a qa module to facilitate testing the game

    Planned completion time

    • January 29, 2023

    Invite partners

    • Art partners

      • Character and monster animation
      • Make certain adjustments to the UI
      • Iterative texture that does not conform to the overall style
    • Music partners

      • Battle sound effect, control click sound effect, etc

      • Background music

      • Role dubbing (optional)

    • Enthusiastic feedback staff:

      • I hope you can point out my problem

      • If you have any suggestions, just ask

    8 days later

    Introduction video Station b:https://www.bilibili.com/video/BV1Nv4y1C7ME/

    What's new this week

    • Expand character pictures and add character sound effects

    • Add event pictures and events

    • Increase the skills and effects of special big bosses

    • Update the archiving system

    • Iterative combat system: The current way is that players will decide to attack, defend, and heal according to the type of rune library after meditation.For example, there are 5 offensive runes, 3 defensive runes, and 2 healing runes in the rune library.Then after the meditation is over, 50% attack, 30% defend, and 20% heal.The main purpose is to simplify the battle process, allowing players to focus and shake the rune plate, and choose the rune in the mental experience.

    ##Update content next week

    • Added a qa module to facilitate testing of the game

    • The dynamics of the characters in the game

    • ui interface optimization

    • Rune value balance

    Planned completion time

    • January 29, 2023

    Sincerely invite friends

    • Art buddy

      • Character and monster animation
      • Make certain adjustments to the ui
      • Iterate over textures that do not conform to the overall style
    • Music buddy

      • Combat sound effects, control click sound effects, etc.

      • Background music

      • Character dubbing (optional)

    • Enthusiastic feedback staff:

      • Hope you can point out my problem

      • If you have any suggestions, feel free to mention them