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That's the news:
The Mirror – Godot Powered Commercial Game Engine
Do you think the free Godot has a chance for the future, or will all the useful features be implemented only in the paid version?
That's the news:
The Mirror – Godot Powered Commercial Game Engine
Do you think the free Godot has a chance for the future, or will all the useful features be implemented only in the paid version?
I think that should have its own topic, since it has nothing to do with Godot 4 beta.
I moved it to its own topic, since it is a bit separate and will give better visibility if its on its own topic.
Tomcat Do you think the free Godot has a chance for the future, or will all the useful features be implemented only in the paid version?
I think the free Godot engine will do fine, as this is completely separate from the Godot team and foundation.
Personally I am a bit skeptical that it will take off, but we’ll see. At very least, it is nice Godot is getting more attention.
I notice that the title of this topic and a tag indicate "Godot 4". I haven't seen any information that says they're specifically using 4.x.
For anyone interested, they have a Reddit where the founder has made recent posts:
https://www.reddit.com/r/themirrorspace/
As soon as I saw "web3", I said, "BS".
Sounds like another company that specializes in using buzz-words to extract money from investors.
I've read their web site, and watched some of their videos, and I'm still not sure what this thing is. My guess is that it's not a commercial edition of Godot as I first thought, but rather it's a collaboration networking tool for use by individual or small teams of game developers.
DaveTheCoder My guess is that it's not a commercial edition of Godot as I first thought, but rather it's a collaboration networking tool for use by individual or small teams of game developers.
It's their take on the NFT Metaverse 420 BlazeIttm thing.
DaveTheCoder I notice that the title of this topic and a tag indicate "Godot 4". I haven't seen any information that says they're specifically using 4.x.
Makes sense. I changed the topic.
The question is probably mostly how much and how they relate to the original Godot. If it's only an analog and alternative to Roblox , then maybe there's no problem.
They published a FAQ:
https://www.reddit.com/r/themirrorspace/wiki/faq/
DaveTheCoder I notice that the title of this topic and a tag indicate "Godot 4". I haven't seen any information that says they're specifically using 4.x.
They've been building upon Godot 4.0 since early alpha releases
Roblox itself doesn't make money and it has 10s of millions of kids buying robux to attach swirly garbage to their character (i'm the parent of 3 of them). What chance does this have?
Correct Roblox doesn't make any money either, I guess besides what they dupe from investors.
I think it's an interesting project, and apps like Roblox and Fortnite are really popular, but I don't think it will have much affect on the Godot project.
One of the comparisons is a next-gen Roblox. Does that mean The Mirror focuses on kids?
Not at all. We require that anyone who signs up be a legal adult (18 years old). If we discover that someone on the platform is not a legal adult, we will remove them.
An obscure limitation. It is only clear that it greatly reduces their audience.
On the topic of how this helps out Godot, one of our goals with The Mirror is to be an open platform. We want to use open standards whenever possible so that content made on or for The Mirror can be used elsewhere. One big example of this is we want to put more data inside of GLTF files, such as physics data, and have it be interoperable between games and game engines. We have contributed this enhancement to Godot https://github.com/godotengine/godot/pull/69266 and there are many other engine contributions The Mirror has made to Godot (mostly from myself).
On the topic of what features this offers. The Mirror has real-time collaboration for developing content, which most platforms do not offer. For example, there is no way to have a "multiplayer" Godot editor, with multiple people editing a scene at the same time and seeing live changes. You can think of it like Garry's Mod, but built on Godot and using open standards.
Another example of open standards, The Mirror has Ready Player Me integration, which is a website that lets you design a character and they give you a URL to download a .glb file. You can paste this URL into The Mirror and then you're playing as that avatar. The same avatar can be brought into other Godot games if they add support for it.
Tomcat The question is probably mostly how much and how they relate to the original Godot. If it's only an analog and alternative to Roblox , then maybe there's no problem.
Ariel Manzur, co-founder of Godot Engine, is a Technical Advisor of The Mirror, and a member of Godot PLC (Project Leadership Committee).
HP van Braam, a Godot maintainer and a member of Godot PLC (Project Leadership Committee), is listed as a "Godot & Architecture Consultant". The toolchain needed to build Godot for all platforms is managed by HP. Additionally, all Godot editor binaries for Windows are currently code-signed through the commercial consultancy company known as Prehensile Tales B.V, operated by HP himself.
Gordon MacPherson and Aaron Franke have made significant contributions to Godot Engine. They are also listed in The Mirror as Engineers. Here's the list of The Mirror staff:
https://web.archive.org/web/20230718201432/https://www.themirror.space/about
Xrayez This is how a successful open-source project goes straight to hell in about 10 years, like Wordpress. It'll be "free" but feature enhancements will be commercial addons and the developers will never incorporate them into the core because they're making money off them, until it's open-source in name only. Enjoy it now, be prepared to switch in 5 years or so.