So another fix has be found just using a CanvasLayer and the Virtual Cursor (Sprite2D) attached. Then you set the CanvasLayer to 1025 in GDscript as can be seen in the picture below.
Anyway Thanks for helping.
So another fix has be found just using a CanvasLayer and the Virtual Cursor (Sprite2D) attached. Then you set the CanvasLayer to 1025 in GDscript as can be seen in the picture below.
Anyway Thanks for helping.