I am trying to setup collisions for my tilemap but I am struggeling with the collision setup.
As you see in the screenshot below the collisions are uneven and i can't find a way to make them a little bit more accurate.
Is there maybe a way to add a grid and make the corners of the collision snap to it? How do you do it?
So in Godot 3.X I can set the step size for the tilemaps.
But the same option seems to be removed in Godot 4.X
Or the answer is so obv and thats why this post got no answers. Idk, still in the dark after a week of researching.
How I did it in Godot 3.X and how I imagine it. Really clean and even collisions.