- Edited
I didn't want to keep bothering everyone on talk about anything, so this is the building tools test textured.
I didn't want to keep bothering everyone on talk about anything, so this is the building tools test textured.
Finished character but not rigged.
Have you added normal maps?
SuperDoomKing I added normal to the brick, but I turned it down because I thought it was too much. I did add sunlight instead of point and it seemed flatter, so I could probably turn it up a bit. I should try the cement and pavement too. I didn't think it would be visible, but it might be. This is still in Blender so I'm going to have to experiment when I get it into Godot. Very early so I'm not even sure I'll use this set except to start out with the control system and UI. I might use it in the game, also, though.
You should also try playing with the specular and roughness settings.
SuperDoomKing I'll pass on that. It makes him look plastic. I don't like it. I turned the roughness all the way up and the spec all the way down. The only thing I used that for was the glass. Doesn't really show but it's all the way up with spec and with roughness all the way down. Godot is completely different anyway. I'm sure I'll need more there. It's really just wasting time in Blender.
This is the models in Godot. The character with the green shirt walks around. I won't be using it. The character that is half there is the base mesh I'll be using. I see if I don't get the meshes to completely join I get white lines and figuring out the lighting is going to take some experimenting.