Here is screen shots of the high poly sculpting.

An update to the work on this model.

Here is the model. I know it looks not so good. I have lots of work to do to make good artwork I think.

Depends what you are going for. If it's kind of a scary lady, it works. The proportions are good. Hair is hard to do without wasting one million polys, but it looks like hair. If you are going for a princess or something, it might need some work.

She is a hunter from long long ago. Tribal cave men times. I didn't make the spear that she uses. Right now I am using it to study animation.

I am having a problem with animation, how do I impalement squash and stretch that Godot engine can understand?

    newmodels Personally, I don't like squash and stretch. It only looks good on very simple models like an egg or something. Anyway there's a vid here:

    I didn't know blender was scaling the bones for squish and stretch. And I think 1 million BC is good reference there. The cloths certainly would have been rough on the edges like shown. I also believe lots of people barley had any covering at all long ago.

    I think Eskimo people had full clothing over them. Probably because it was cold all the time.

    There are some people that live in the wild still. And lots of them don't have any cloths at all.

    2 months later

    Working on walk and run animation for the model, then I hope to put it on opengameart.org under cc by 4 int.

    19 days later

    I had forgotten I was working on this. The walk animation is done, I just need to take the time and add the run animation, and then I will post it on opengameart.org

    15 days later