I am trying to figure out how to use dialogic animation and under the character make it play a scene that has my player talking. I must be doing everything wrong because I keep crashing my game. I was using Visual Novel Maker for the longest time and I realized I was really limited in what I could do, so I wanted to switch to Godot. I have watched countless tutorials but I can't figure out how to make the character's mouth look like it's moving along with the text. Please, help. What can I do to fix this?

You should probably post a sample project with the issue and describe what you've already tried and the errors you got. Godot doesn't crash easily, so it's hard for me to picture what you're doing.

2 years later

I had a difficult time finding a way to play an animated portrait with Dialogic and finally found something in the documentation. If you look in your project folder after enabling Dialogic, there are example portrait scenes. I used the following as a basis and copied the script, added my own sprites in the animation and it finally worked. I originally tried using AnimatedSprite2D but it looks as though they used just a Sprite with animations. I know this is years too late but... Hope this helps someone!

/addons/dialogic/Example Assets/portraits/CustomPortrait_AnimatedSprite.tscn