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  • Playstation one quality graphics, still in demand?

I was looking at final fantasy 9 graphics. Are low poly models like this in demand? I am thinking they would be wanted for phones. I am hoping I can make them for study. Then with my own designs.

Yeah, sure, for indie games at least. I see the PSX horror games seem to do relatively well. Not mainstream, but a smaller enthusiastic audience. Here is one game that came out today.

There are also a bunch of horror games like this:

You can see one of the PSX horror community accounts has 34K followers.

https://twitter.com/hauntedps1

I think all graphics qualities from all console systems seem to be in use right now.

I think ever since Minecraft exploded, people realize that graphical fidelity isn't the sole thing that makes games good. Now if you have a visual style that is striking, regardless of fidelity, people will dig it. Also, great creativity can really sprout from limitations (see: pixel art, chiptunes). The challenge enough may allow you to learn new things.

    SnapCracklins I think ever since Minecraft exploded, people realize that graphical fidelity isn't the sole thing that makes games good.

    On the one hand I somewhat agree with you, on the other...just how many shader & texture; graphics mods are there?

    I'd say it's more so that all consistent stylizations are accepted, but it still needs that self/internal consistency for it to be considered good.

      Well bad graphics are always bad. But simple or stylized graphics can still be very good. Celeste was an awesome game and had great graphics (and sold very well). Even though they were low resolution, I'd almost say it looked better than Call of Duty since it had an original style.

      Also, if you notice, all the really popular and best selling games (aside from large multiplayer games) usually have a distinct style or feel. Like Half-Life 2, Bioshock, Mirror's Edge, Dishonored, Life is Strange, Portal. All those games look very original and also feel original, in a way even people trying to copy them can't pull off (how many of the millions of Minecraft clones were even a success?). It's about originality and vision. The actual graphic fidelity is not as important as the cohesive and coherent style and art direction. Just my opinion.

        cybereality The actual graphic fidelity is not as important as the cohesive and coherent style and art direction. Just my opinion.

        I completely agree with that. Graphics alone can't make a game interesting. I was taught this way: "If the player isn't interested in killing the red square, he won't be interested in killing the fire-breathing dragon either.

        Well, to a point. If the art looks really bad, people won't give the game a chance. Because they will just look at a few screenshots, or maybe watch the first 15 seconds of a video. So even if the game plays amazing, it has to be visible why the game is good. That doesn't mean it needs ray tracing or anything, but it has to look fun and unique and interesting.

        Megalomaniak of course. That unified visual style, regardless of what the style is, can make a game really pop.