I'm just looking at maybe buying a 3d model of a location/house from an online marketplace like cgtrader to hopefully use in a Godot FPS I'm making as a learning experience.
Just in the most general terms, what's an overview of the work I would need to do if i wanted to import a purchased 3d model of a house (such as https://www.cgtrader.com/3d-models/interior/house-interior/modern-villa-2021-blender-eevee-and-cycles-1) and bring it into Godot?
I can see the model has GLTF files, so it should be compatible shouldn't it? It will likely be quite a complex model with many many parts I'd imagine.
I'm guessing I have to mark surfaces as floors, add functionality to things like doors if I want them to work as such. Would I need to do any blender work, like lowering poly counts (I'm just guessing I haven't a clue)
All advice appreciated, I'm pretty much new to all of this!