Tomcat not perfect yet of course…
Yes, I understand. The asset pipeline is still pretty rough. I see they updated some stuff with the materials, which makes editing easier (you can see what was changed). But 3D assets still have some issues. Sadly, I think I have reached the end of what I can do with purchased art. I have spent thousands of dollars on cgtrader and most of the models don't work. Not even just in Godot, not even in Blender. Even the ones that include a Blender file usually are missing the textures, or the materials don't work. For some simple models I can fix it myself, but it's too much to manually redo like 100 materials for a large scene. So I am going to make all my own art moving forward. That way I know it will be compatible.