- Edited
My own rendition of the re-made and re-made again Minesweeper, in GD4
Sprites all made in Paint.NET
https://github.com/ynot01/GodotMinesweeper
My own rendition of the re-made and re-made again Minesweeper, in GD4
Sprites all made in Paint.NET
https://github.com/ynot01/GodotMinesweeper
Excellent!! ️ Can only add a remaining mine counter.
I could not export it into the .exe of Godot_v4.0-alpha16
W 0:00:00:0819 load: res://tile.tscn:3 - ext_resource, invalid UUID: uid://dokh77qo7dirc - using text path instead: res://tiles/hidden.png
<C++ source code>scene/resources/resource_format_text.cpp:448 @ load()
W 0:00:00:0831 Integer division, decimal part will be discarded.
<Error C++> INTEGER_DIVISION
<Source> main.gd:53
W 0:00:00:0831 Integer division, decimal part will be discarded.
<Error C++> INTEGER_DIVISION
<Source> main.gd:54
Game exports, runs, but doesn't play:
ynot01 The same blank screen as in the screenshot above. The same in your release. On two totally different computers:
When running in the editor, two errors (already less than it was) — the first error is gone.
When trying to export:
Godot Engine v4.0.alpha16.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started ---
rcedit (EGotot_demoMinesweeper.exe)
Transient parent has another exclusive child.
The game worked fine in the editor and in the previous version. I believe that since the game works perfectly correctly in the editor, but can not properly exported, it is a complete engine error.