Excellent!! 👍️ Can only add a remaining mine counter.

I could not export it into the .exe of Godot_v4.0-alpha16 🙁

W 0:00:00:0819   load: res://tile.tscn:3 - ext_resource, invalid UUID: uid://dokh77qo7dirc - using text path instead: res://tiles/hidden.png
  <C++ source code>scene/resources/resource_format_text.cpp:448 @ load()

W 0:00:00:0831   Integer division, decimal part will be discarded.
  <Error C++>   INTEGER_DIVISION
  <Source>     main.gd:53

W 0:00:00:0831   Integer division, decimal part will be discarded.
  <Error C++>   INTEGER_DIVISION
  <Source>     main.gd:54

Game exports, runs, but doesn't play:

    Tomcat I mistakenly added *.import files to the .gitignore because I thought they were binary data files; lesson learned that they actually contain important file import information! I have updated the main branch and hopefully it works now

      ynot01 The same blank screen as in the screenshot above. The same in your release. On two totally different computers:

      • Win7/i7-950/12G RAM/GTX780
      • Win11/i7-11800H/64G RAM/GTX3080 Laptop (ConceptD CC715-72G)

      When running in the editor, two errors (already less than it was) — the first error is gone.

      When trying to export:

      Godot Engine v4.0.alpha16.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
      --- Debug adapter server started ---
      --- GDScript language server started ---
      rcedit (EGotot_demoMinesweeper.exe) 
        Transient parent has another exclusive child.

      The game worked fine in the editor and in the previous version. I believe that since the game works perfectly correctly in the editor, but can not properly exported, it is a complete engine error.