Again, thanks as these are the real conversations that one needs to have to live in the real world of what to expect. For some context, I am a seasoned software developer (Microsoft Stack mostly so Godot C# is what I have adopted) and so far the learnings have been fairly straight forward. Admittedly, it is a whole different ball game than commercial software and yes, more of an art form.
The reality here is that I am weighing options in my head of just going ahead and building yet another business app with the hopes of making some passive income, or try something 'fun' and do the same with a game. Nothing too fancy, 2D top down RPG) but, as Lethn has alluded to, would probably explode in workload as I have seen how much work it is and have barely completed 2 levels, without sound et al. I was hoping to build a 2d top down RPG that is inspired by old-school games like Buck Rogers and Countdown to Doomstay. Was a lot of fun back in the day...but I might be out of touch with the current-day gamer. (I probably am)
It would be a bit of a hobby, but I would prefer that it makes money. I have absolutely no intention of becoming a 'game developer' or leaving my day job as I am very successful. I just don't want to throw away the game after 2 years just because the style of game I plan on, would just not be what any mobile platform player or any other would pay $$ for...or that I chose the wrong platform or monetization scheme. If the game doesn't account for at least 25k after 2-3 years of effort of work, I probably would not bother. But trying to do any form or projections would probably be a lot more easy if I can find similar projects and measure their success/effort. Something I would still need to do, but just wanted to hear from the pros here
🙂