davek Crashes are a REGULAR part of software development and is not unique to Godot
off-topic:
it's mostly a part of modern software dev. when we devs have to deal with tons of libraries and kernel/system libs. poorly coded like windows (thx MS dev for teaching us all the way to NOT doing the right thing), part of dev is to master our environment, something only a few care about.
The very best comes from Oracle/Sun with their great success java ! You have a problem, don't worry throw an exception, it'll be caller's responsibility, and when all devs do that, end users got a useless 1000 lines exception stack.