I'm new to Godot so I'm pretty confused about this. When I make the tiles in the tile map and add in all of the images for each tile, if I try and do a de bug nothing shows up in the window. As well as that, If I exit out of Godot and come back nothing shows up in the tile's image and they're all just blank in the inspector window, even though I can still see the images in the file tab of Godot.
I'm not really sure why this is happening, does anyone have any advice?
Thank you for any help!
Godot not saving the image of my tiles
Have you read the docs?
duane I did and I followed everything it said correctly multiple times, its just not working. Found another post on the internet with the same problem, but I was already doing what the solution was. So at this point I'm just going to keep trying different things and hope something works out.
Thanks anyway
- Edited
Well, let me see if I can describe the process well enough to do any good.
- Make a TileMap object.
- Click [Empty] in Tileset field. Select New Tileset.
- Click Tileset in Tileset field.
- Click Expand Bottom Panel (optional)
- Click [+] Add Texture to TileSet
- Select texture file.
- Click New Single Tile
- Click Enable Snap
- Select region of texture
- Click > Snap Options
- Adjust step x and y as necessary
- Reselect region if necessary
- Click > Selected Tile
- Adjust tile properties and name as necessary
- Repeat steps 7 through 14 an arbitrary number of times
- Click < Go to the previous edited object
- Draw with tiles