After compiling Godot 4, Mac OS X I get these errors when I run it to open up a project. I also get this pop
Did I miss enabling an option?
Here is the command I use:
godot4 project.godot --rendering-driver opengl3
How to fix?
Godot Engine v4.0.alpha.custom_build (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started ---
Can't open dynamic library: ~/gd4/godot/modules/text_server_adv/gdextension_build/bin/libtextserver_advanced.macos.debug.framework, error: dlopen(/usr/local/bin/../Frameworks/libtextserver_advanced.macos.debug.framework, 2): image not found.
core/extension/native_extension.cpp:266 - GDExtension dynamic library not found: ~/gd4/godot/modules/text_server_adv/gdextension_build/bin/libtextserver_advanced.macos.debug.framework
Failed loading resource: res://godot/modules/text_server_adv/gdextension_build/text_server_adv.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
Can't open dynamic library: ~/gd4/godot/modules/text_server_fb/gdextension_build/bin/libtextserver_fallback.macos.debug.framework, error: dlopen(/usr/local/bin/../Frameworks/libtextserver_fallback.macos.debug.framework, 2): image not found.
core/extension/native_extension.cpp:266 - GDExtension dynamic library not found: ~/gd4/godot/modules/text_server_fb/gdextension_build/bin/libtextserver_fallback.macos.debug.framework
Failed loading resource: res://godot/modules/text_server_fb/gdextension_build/text_server_fb.gdextension. Make sure resources have been imported by opening the project in the editor at least once.