I come from Unity so I get there are discrepancies between different pieces of software. Such as that blender uses z-axis as up down in 3d and Maya doing its own thing. There is no universal standard, thats for sure. But man...Im enjoying the heck out of my time in Godot with its iteration speed, and alot of other perks but one thing that is bugging me is the inverted axis coming from Unity. I could totally get over just a different letter being in place of an axis, such as switching the z for y or whatnot. But an inverted axis really messes with me.
Does anyone actually find the above intuitive? I get theres a history and each software gets to choose its own path, but......