I tried to color him for toon shading.

Without toon shading.

I have that original diffuse, but made a green one.

wireframe please

Here is a wire frame rendering.

He was a hard one with retopology. Then I had troubles with the bake cage.

I spelled him wrong. It was a stegosaurus. I wanted to try him out in godot's toon shader. But he didn't look no different than diffuse.

never seen a dino with ears.
also try to make your topology follow the muscles and joints, u should focus on putting more geometry on parts that need to be bended, and model the tail and neck straight, this is better for animation
i made a quick sketch>

try retopo him with triangles and quads, don't stick too much to quads only , that's not necessary for games.
u'll have lower polycount and better base shape if u also use triangles

just found this
might be usefull

I worked on the topology. My next sculpts I plan to make the neck and tail straight.

Newest black albedo. Based on the green albedo.

I did add an idle animation to it. I don't think the animations look very well.

Here is the newest paint on it.

I've been trying to work from references on the last two.

4 days later

I learned about stylizing, and tried this style with the stegosaurus.