I tried to color him for toon shading.
Without toon shading.
I tried to color him for toon shading.
Without toon shading.
I have that original diffuse, but made a green one.
wireframe please
Here is a wire frame rendering.
He was a hard one with retopology. Then I had troubles with the bake cage.
I spelled him wrong. It was a stegosaurus. I wanted to try him out in godot's toon shader. But he didn't look no different than diffuse.
never seen a dino with ears.
also try to make your topology follow the muscles and joints, u should focus on putting more geometry on parts that need to be bended, and model the tail and neck straight, this is better for animation
i made a quick sketch>
try retopo him with triangles and quads, don't stick too much to quads only , that's not necessary for games.
u'll have lower polycount and better base shape if u also use triangles
just found this
might be usefull
I worked on the topology. My next sculpts I plan to make the neck and tail straight.
Just finished the paint on it.
Here is a link to the walk cycle in mp4 format.
Here is what he looks like inside godot editor window with toon shader.
He is run and walk animation. What else should he have?
Newest black albedo. Based on the green albedo.
newmodels He is run and walk animation. What else should he have?
Maybe an idle animation?
I did add an idle animation to it. I don't think the animations look very well.
Here is the newest paint on it.
I've been trying to work from references on the last two.
I put it on turbosquid for free. It is under turbosquid's standard license.
https://www.turbosquid.com/3d-models/stylized-stegosaurs-game-model-3d-model-1937889
It can now be gotten from itch.io for free.
I learned about stylizing, and tried this style with the stegosaurus.