My newest model is a sheep model. He has no fur right now. I still need to add eyes and rigging.

I fixed the front legs and hooves. This required reworking the textures.

The goat looks pretty real. Just needs some good texture work.

if u like , i could have a go at texturing on of your models and see if i can make m pop.
now they look like mostly only containing albedo and normal info

    DJM

    That is what the models have, just albedo and normal maps. Yes I would like for you to work on one of the models. Where could I upload it? You need the high rez sculpture with the retopolgy model right?

    • DJM replied to this.

      newmodels doesnt matter where u upload, just send a link,
      i only need the lowpoly model and the normal map.

        heres' what i came up with




        some feedback,
        *dont be afraid of using triangles in your retopo mesh(for game models)u have unnecessary edge loops. u can get fewer polygons and better results matching the shape of your sculpt.
        *your UVs are bad in some places
        *dont create seperate meshes for all the teeth and eyes and tongues, join them together and create 1UV map
        (thats why i didnt texture them)

        keep it up 😉

        heres an example image of how to map your eyeballs and teeth/horns to the texture.
        u can project the uvs flat and share the same gradient and eyeball in the lower right corner

        I should be able to make my models better with this. I see what your talking about with the UVMap. And I see what you mean by using triangles.

        That is a nice paint you put on the model. Hopefully my painting will get better. I hope to release some models for free.

        Hopefully my future models will be better with the information you have given me.

        newmodels

        Just curious: are his ribs supposed to be out like that? Not knowing the anatomy and knowing he's gonna get fur. Can't wait to see him all fuzzy.

        You must be talking about this model.

        I updated the textures based on DJM. Here is the diffuse.

        And here is the rough map I made for it.

        I think the cavity map had too much black in it for my intended look.

        The sides of the lizard are supposed to stick out. The normal map didn't do very well on that part of it. Maybe I can show you the sculpture.

        As for the dog creature, he has big muscle there.

        Here is the sculpture in blender of the 3 headed lizard dragon creature.

        Here I rigged the sheep creature, and added eyes. I plan on using that model for hair experiments.

        I will try to have an idle animation, and walk animation with it.