Thanks a ton for the input, after a lot of research I settled on making a Udemy course. I am having trouble settling on one of the two following paths: Use Godot to make learning programming fundamentals fun OR Use Godot to specifically teach GDscript. I feel as though even though we use the same logic in all these object oriented languages, people still get set on learning a specific language as if it’s as big of deal as choosing between learning Russian or Chinese.
I realize I need to make good enough content on YouTube meanwhile to have any hope of people seeing it
A General Programming Course but in Godot
I got bored of making a course but I believe the tool I used to teach has some genuine value so I spent some time cleaning up the code and pushing it to github.
If you are a creator, like @alfredbaudisch, please consider using the project to help teach. It's a very simple project and fun to use to teach. I used it to teach pre-teens programming and they really enjoyed the visuals.
Nice!
Seeing as my school days were way back in the 80s and the Internet as we know it hadn't been invented yet, there were no programming classes.
In 2004 I did a course in Visual Basic up at Hallam Uni, and got a City and Guilds for a Lottery numbers app (from which I actually won the odd tenner so it actually worked)
I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.
I'm also signed up for courses on Coursera.org, Udemy and Zenva.com.
Udemy is a great source for Godot classes.
GodotBeginnerRich I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.
What is good in Russia (perhaps the only good thing) is that there is no age discrimination.
I'm a little older, but there were no questions when I came to lectures on game development. And I was far from the oldest person there. There are cases in our country where people over 70 were admitted to the institute. In your situation, you could probably make some noise about age restrictions?
And, in general, I'm very skeptical of the idea of making money from courses for creators. There are very few artists. It makes more sense, in my opinion, to make games yourself - there are a lot more players. The ideal — when the creators pay for the courses that are the basis of their work, from the money received for these games. But this, it turns out, payment with a large deferral.
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GodotBeginnerRich I've tried to sign up to a games design course at the local College but as I'm 47 next week, they keep telling me I'm too old.
Is that in the U.K.? In the U.S., I think that would be unlawful.
I've taken classes with people much younger than myself. The extreme cases are a snowboarding class and an ice skating class.
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Nerdzmasterz Unfortunately Udemy is the worst platform for content producers, the revenue share is a joke. I get US$ 13.90 from a US$ 129 course sale.
I opted out from Udemy discount programs because I was getting, net less than US$ 1.49 per course sale when it was discounted.
Udemy is only good if you already have a good audience, then you can share your affiliate link, getting 90% from the sale if people use your link.
Or if your course goes mainstream and you get 10k-100k students like some courses there, then it's kind of acceptable to get the $1.5~ per sale.
Just a thought.
You could write a book about it as well, then, if you can't do a course. I strongly advise against Amazon's KDP, tho. Another option is Draft2Digital. Amazon, if you don't sell enough copies of the book, they basically will own your product and you lose every penny from selling on there. Draft2Digital lets you have it forever, it seems
As for Udemy, you could publish a book and then use Udemy for the course to cover it. I have seen tricks like that before on Udemy- where people also sell a book, certain content to complete the course, a link to their own website for an online academy, etc. Not exactly the best solution, perhaps, but it's an idea. You could then mention making a course on Udemy in a resume if you ever want to do it for a college later.
DaveTheCoder I also agree, that doesn't even sound right.
alfredbaudisch Cry more, you got just over 10% back.
GodotBeginnerRich sure, let's work 400h to get a $1 per sale, meanwhile in Itch I get 90%.
@GodotBeginnerRich I would say that comment is unneeded and rude.
Making 10% off your work is barely anything, especially once you consider how much effort it takes.
Please try to be more respectful in the future, Thanks.
Alternatively... Could you make a game that teaches one to code?
Nerdzmasterz Alternatively... Could you make a game that teaches one to code?
Nerdzmasterz Alternatively... Could you make a game that teaches one to code?
I know it has been done before- I meant if the OP could whip up a game that taught people to code in Godot. This game engine is intended to be easy and fun- and what better way to show that, than by learning it through an addictive game?
Nerdzmasterz I prefer Zenva Academy, I completed 2 of their projects last night.
I'm new to Godot. I'm using a basic course right now from Zenva. These courses help but they are not enough. Would be great to see more basic courses but I'm really hoping to find more advanced courses. There's a great deal that's left unexplained in the basic Zenva courses.
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I'm actually available most of the time and willing to help. What exactly are you after? I could try to make more tuts on whatever. I already started a YT series on Godot.