Has anyone taken this course on blendermarket?
I see. I already know how to do hair cards. What I am looking for is something to teach me realistic hair using the particles in blender. Also grooming lessons.
https://cgcookie.com/courses/styling-and-shading-realistic-hair
Something like this looks like what I am wanting. I just don't have $300.00 to give cgcookie for one whole year subscription at this time. If only they had their per month subscription again.
How does the jaguar grooming look? can I get what I am after from it? It could be I need both tutorials.
Game assets is the path I have chosen to take in 3D modeling. But, I want to learn more about hair. Things like the anatomy of it. I know there is things like under coats, middle coats, and outer coats. Color variations, and size variations. Plus I want one of the two tutorials to explain all the parts of the hair particle system in blender.
I know it could be long time from now, but it looks like real time hair would be in the future for video games.
newmodels i usually do a mix of hair cards and hair geometry with base texture for games.
using haircards for all those undercoats etc results in really high polycount which is not what im usually after. but im oldskool when it comes to modelling. theres' no 'auto add hair' in any program that immediately looks good. ive played around with grooming in other programs than blender and i always ended up doing it by hand for the game model. ive seen realtime hair plugins in the past , but yeah it will take time until they make one that actually looks convincing
https://www.artstation.com/blogs/alexlashko/P2Md/hair-cards-breakdown
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I thought I'd jump in here just to prevent you from potentially wasting money, depending on what technique you're going for in Blender, you won't be able to import that into Godot simply because of compatibility. Now there's an argument to be had about that I'm sure as others will chime in but for example you were talking about learning particle effects in Blender and I'm not 100% sure that you can even import particle effects from Blender to Godot the way you're probably thinking.
A better use of your time would be to really study up on Godot's shader and particle system to create something yourself. Yes that would take a lot of time, but it would prevent you from more importantly wasting money and also you wouldn't be learning something that would be useless.
This is just my opinion as well, because I get it if you're going purely for looks and just want to have some pretty hair physics working in the engine. From a professional perspective I feel like hair is one of those things that's diminishing returns big time. I'd rather see a solid polygon model that represents the character properly than have my computer chugging away trying to render extremely detailed hair for each model and potentially ruining the experience performance wise of your overall game. I think physics hair is one of those very overhyped features and it doesn't really add much to games.
As others have said as well from a technique perspective I wouldn't even bother spending money on that tutorial, you can find similar stuff for free online. It's only worth paying for that kind of thing if the teacher is really good and you want to support their content or if you're learning something very specialised.
And for the anatomy, I will have to look for it.
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newmodels https://www.animeoutline.com/how-to-draw-anime-and-manga-hair-female/
There is a proper logic to how to setup hair, I think this tutorial will work alright although I've only glanced through it.