newmodels no need to spend money on that.
its basicly flat plane spline geometry with hair card textures on it.
nothing difficult about it, but it takes some time to make it look good

    DJM

    I see. I already know how to do hair cards. What I am looking for is something to teach me realistic hair using the particles in blender. Also grooming lessons.

    https://cgcookie.com/courses/styling-and-shading-realistic-hair
    Something like this looks like what I am wanting. I just don't have $300.00 to give cgcookie for one whole year subscription at this time. If only they had their per month subscription again.

    How does the jaguar grooming look? can I get what I am after from it? It could be I need both tutorials.

    • DJM replied to this.

      newmodels i thought u where looking for gameready hair. grooming is more for non game related assets and animations. im sure if u looked at some tutorials on youtube u could learn it with some trial and error, ive never really paid for 3d courses, i also havent done grooming in blender yet.

        DJM

        Game assets is the path I have chosen to take in 3D modeling. But, I want to learn more about hair. Things like the anatomy of it. I know there is things like under coats, middle coats, and outer coats. Color variations, and size variations. Plus I want one of the two tutorials to explain all the parts of the hair particle system in blender.

        I know it could be long time from now, but it looks like real time hair would be in the future for video games.

        • DJM replied to this.

          newmodels i usually do a mix of hair cards and hair geometry with base texture for games.
          using haircards for all those undercoats etc results in really high polycount which is not what im usually after. but im oldskool when it comes to modelling. theres' no 'auto add hair' in any program that immediately looks good. ive played around with grooming in other programs than blender and i always ended up doing it by hand for the game model. ive seen realtime hair plugins in the past , but yeah it will take time until they make one that actually looks convincing 😉
          https://www.artstation.com/blogs/alexlashko/P2Md/hair-cards-breakdown

            DJM

            The link was informative. I suppose I might have to just use hair cards, at least for now.

            I thought I'd jump in here just to prevent you from potentially wasting money, depending on what technique you're going for in Blender, you won't be able to import that into Godot simply because of compatibility. Now there's an argument to be had about that I'm sure as others will chime in but for example you were talking about learning particle effects in Blender and I'm not 100% sure that you can even import particle effects from Blender to Godot the way you're probably thinking.

            A better use of your time would be to really study up on Godot's shader and particle system to create something yourself. Yes that would take a lot of time, but it would prevent you from more importantly wasting money and also you wouldn't be learning something that would be useless.

            This is just my opinion as well, because I get it if you're going purely for looks and just want to have some pretty hair physics working in the engine. From a professional perspective I feel like hair is one of those things that's diminishing returns big time. I'd rather see a solid polygon model that represents the character properly than have my computer chugging away trying to render extremely detailed hair for each model and potentially ruining the experience performance wise of your overall game. I think physics hair is one of those very overhyped features and it doesn't really add much to games.

            As others have said as well from a technique perspective I wouldn't even bother spending money on that tutorial, you can find similar stuff for free online. It's only worth paying for that kind of thing if the teacher is really good and you want to support their content or if you're learning something very specialised.

              Lethn

              Good advice here I think. It made me realize that what I am really looking for, is the anatomy of hair.

              And for the anatomy, I will have to look for it.

                11 days later

                newmodels I realise I left it late to respond but if you're still looking I would highly recommend looking for art tutorials on hair anatomy generally, you can take the knowledge from their 2D examples and then apply it to 3D.

                  Lethn

                  That would be good idea. I am still looking for this subject.