- Edited
Something I've been realising about my workflow is often when it comes to Godot and when I was working with Unity actually I'm constantly fiddling around with even figuring out whether or not a node is parented correctly or what index a child is on within the hierarchy of a parent. Is there some kind of option for index debugging? Or is this not on Godot? If so I would post it as a feature request because it would save so much time.
Before I waste anyone's time, by the way I am aware of the grey lines and what they represent, I'd like to have more detailed information on the index itself available. Another thing that would be nice too would be able to quickly check without what child is parented to on the interface.