When attached to a MultiMeshInstance, this script will use its children's transforms for batching, allowing instances to be manually placed, or displaying moving objects with GPU instancing, including physics objects.


Note that the editor has to be restarted after the script is attached for it to work.

itch.io

(will improve description, etc. later)

Interesting, so is the idea that it will instance a whole bunch of things around each of the position3D's? Or will there be only 1 instance per each?

One instance each with GPU instancing.

I didn't test thoroughly, but it looks like scatter doesn't support displaying physics objects using batching.

Cool, I'm just asking because maybe you can list these features in the OP. :+1:

Now available in Godot 3.4.

(for some reason i can't upload files right now, so its actually not. ?)

You could host it on github.com or notabug.org or the like.

@TwistedTwigleg I think it might be the cloudflare thing again?