As an exercise in gamedev and Godot I'm trying to create remake of Tom Snyder's Agent USA game. The goal is to keep project simple as possible and able finish it alone, thats why there will be no high end graphics nor spectacular effects. Also I would like to achieve playability, dynamics, joy and educational aspects similar to the original title. Probably I will make the source code public after double checking licenses of assets used. The current state is an early prototype.

Original screens:

I watched part of a video on the game. Should be interesting to see what you do with it.

Looks very promising !! I don't know the original game and I'm not sure about its main goal. Sounds are great too.

Thanks for a kind words. The original plot is described as:

A giant mutated television set known as the "Fuzzbomb" has begun infecting cities across America and turning people into walking balls of TV static. The player controls a secret agent assigned to defeat the Fuzzbomb and rescue fuzzed people.

So as the Agent you must travel by trains across the country, give healing crystals to the people, rescue infected cities, and finally find the TV ("Fuzzbomb") and destroy it. The educational part is related to the geography, reading and typing (buying tickets is possible by typing destination names) - a good practice for 7-8yrs kids.

Personally I like the concept of spreading of the plague - as a player you feel how fast the time is running out. Also I feel the story has noticeable correlation with controlling masses via tv and social media. So the player's goal is to stop the plague, and mine is to draw attention to its presence.