- Edited
ami7mina Thank you, thank you so much! I just tweaked around the bit.. The other problem I failed to notice is that the png I was exporting was a different size on aseprte so no matter how much I align the, I can't lol. figured that out now.
I have the feeling I know you. Are you that girl on Youtube with the colored hair and doing videos of Godot? I forgot their channel name.
my sprite size canvas has increased in size.. from 250 x 350 to a 400 x 400 Yeah, I need to increase size for the wings, the cape, the very long hair animations.
I'm so excited!
The animation part will be the only thing that makes this project VERY long.
for example:
Right boot.. has:
4 animation frames for IdleRight
4 animation frames for IdleLeft
6 animation frames for IdleStartRight (Or Prolonged Idle facing right)
6 animation frames for IdleStartLeft
8 animation frames for WalkRight
8 animation frames for WalkLeft
4 animation frames for JumpRight
4 animation frames for JumpLeft
12 animation frames for Run_right
12 animation frames for Run_left
3 animation frames for misc
and hopefully i put the attack frames (which thankfully will be only arm/hand animations.)that I will just put in the future.
See below: If I was rich I would definitely hire! lol
Also like to apologize if I ask questions here and not their respective thread topics cause I only have short questions. I feel desperate.
I just want a game where you could mine underground(Terraria), tame monsters (Pokemon), while also collecting NPCS or putting them in your designated places (Suikoden) and eventually make a family with one or more of them (Stardew Valley/Tokimeki).