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  • Can anyone recommend working method to add ads for android app?

I'm using Godot 3.4 version and successfully exported my game to apk, now I need to add ads in my app, so I tried lots of methods, shin-nil ad mob plugin with different versions of Godot (3.3.3, 3.4, 3.4.2) can anyone recommend me some working ways or tutorial ? Maybe I'm not doing something right?! I'll be very grateful :) :)

Thanks for attention

Now what should I do? :) Should I use AdColony? Just setting Zone ID and App ID?

@Gio_k said:

Now what should I do? :) Should I use AdColony? Just setting Zone ID and App ID?

If that doesn't work, you can try to just put the ID's directly in the adcolony.gd script.

Am I doing correct? :)

1) AdColony Zone ID

2)I uploaded app on amazon

3) Than I add those variables in Native Lib

4) Directly

5) Preparing for export

6) and getting this

When I said directly I meant by removing ProjectSettings.get_settings('AdColony/')

a year later

Hi! I'm new to the forum, but I want to chime in. One thing you could try is checking out the Godot documentation on integrating AdMob. They have a step-by-step guide that might help you out. Another resource is the Godot community forums, where other developers can share their experiences and solutions. Use smart engines if you have any paper documentation to fill in the forms online.
Also, have you tried using other ad networks besides AdMob? There are various options, such as Unity Ads or AppLovin, that might be easier to integrate with Godot.