• Projects
  • I am working on a little kart game.

I don't know how far I want to take this project yet. I have added boosters so you can go faster. While it is not in the video, the car can go on slopes without to much trouble.

Looks cool. I like the N64 style fog. I think it just needs more drifting.

The controls don't quite work for me. I like something like this. It's quite easy to implement and gives more of a feeling of a car moving.

@SuperDoomKing I like the demo, but it's making me car sick. :)

what style u going for stylized style or realistic or stylized cute style?

@viper76 said: what style u going for stylized style or realistic or stylized cute style?

More on the side of cute and stylized

@fire7side said: The controls don't quite work for me. I like something like this. It's quite easy to implement and gives more of a feeling of a car moving.

I tried that, but the physics are a bit to unpredictable, especially on slopes.

@SuperDoomKing said:

@viper76 said: what style u going for stylized style or realistic or stylized cute style?

More on the side of cute and stylized

omg so cute a ramenbowl with mushroom tires you shoulde prob add some ends on the mushrooms tho so u dont get gaps in the renders in sertain angles but looks cute do u going to have them riding food disches all of them

@SuperDoomKing said: More on the side of cute and stylized

That's the cutest thing ever!

omg so cute a ramenbowl with mushroom tires you shoulde prob add some ends on the mushrooms tho so u dont get gaps in the renders in sertain angles but looks cute do u going to have them riding food disches all of them

I will fix the model, this was more to see how it would look in game. I am planning om making karts based on daily objects, not just food.

Finding the right look for my game is a bit tricky. I have updated my character with some more details and shading, but I found these changes get a bit overshadowed by the outlines.
Do you think I should keep the outlines?

Oh boy, now I have to work on the cpu. I hope it won't be a pain in the performance.

I think it looks better without the outlines. Reverse cull ends up looking not that great, unless you do a lot of custom work with the normals. You can look into image space shaders (usually Sobel). That is what I'm using on my anime game. I based my shader on this blog post.

https://danielilett.com/2019-05-11-tut1-4-smo-edge-detect/

I think the outlines in cartoons originated because your eye was more likely to miss the object with the other flat objects. That would be even more important in a race game. If you made sure you were always using contrasting colors or whatever, but sooner or later it would happen. I think the outlines look fine. Some people tend to make them too thick, but they look good to me.

I think they both look good. When I'm looking at the character, I slightly prefer no-lines. However, when I'm looking at the cart, I think the lines bring out more detail. If it were me, I think I'd go no-lines, but do some work on the cart to make the details stand out.

It may be the close camera angle as well. Cause the older shots with the far camera look good with the outline.

Here, you can just have my shader. This is how it looks.

Back with another update. Now with cpu's blocking your way to victory. Now I need to make some menu's and then I can make a public demo.

Looks good. Is that AI or did you record yourself playing? Also, I think you need some drift and suspension. It looks too rigid right now, the kart should be swaying a bit. Otherwise a great start.

@cybereality said: Looks good. Is that AI or did you record yourself playing? Also, I think you need some drift and suspension. It looks to rigid right now, the kart should be swaying a bit. Otherwise a great start.

It's a recording of me playing

I have added in some form of drifting. It's still a bit rough. I had to redo the player scene to make it work. Now I have to update the cpu to be up to date. But before that, I will make some animations and maybe make a second character & kart.