As indicated by my previous posts, I am a beginner when it comes to Godot. Can someone please share their personal recommendations as to what the best book is?
best book for understanding Godot (beginner/intermediate)
I've read mostly all the Godot books, and this one is the best. Not only for Godot, but maybe the best game dev book in general. Well worth reading.
https://www.amazon.com/Godot-Engine-Game-Development-Projects-ebook/dp/B079HZD1S7
Thanks for your suggestion, but I meant for something 2D specifically
The book is almost all 2D, there is only one chapter at the end on 3D.
- Edited
@maskedKirby64 said:
Can someone please share their personal recommendations as to what the best book is?
In my opinion, the best way to learn Godot, especially the most basic, is the official documentation — Godot Docs.
…but I meant for something 2D specifically
thank you
My thoughts exclusively. Godot has a peculiarity that can be seen as both an advantage and a disadvantage. It changes quickly, which means that the documentation becomes obsolete quickly. I have already encountered a situation where in the example, which was in addition to the training did not work the operator. It turns out it was out of date and was replaced by another. This helped me personally to better understand, but it's hard to call this way natural and widely recommended. The official documentation is updated with minimal delays and kept up to date, but the book can become obsolete in the process of creation and release.
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I didn't know there were books. I sat through some dudes 4 hour long tutorial to learn what the engine can do and let my creativity run from there.