- Edited
Hello everyone,
I'm looking for to create my own sprite map pack but i don't understand how i can make a 2D tileable texture from a 3D model with procedural textures.
For exemple, i need to change this model to a 2D texture. Someone can explain me how i supposed to do that or a tutorial where it speaks about that ?
I use Blender as 3D software. This is for a 2D game.